Andrés Vargas González

Andrés Vargas González

PhD Student

University of Central Florida

I am a PhD candidate at the Interactive Computing Experiences Research Cluster at University of Central Florida (UCF). I do research and development in Augmented and Virtual Reality (AR/VR). My research interests include sketch based interfaces, AR, VR, intelligent training systems, computer graphics and 3D user interfaces.

In a personal realm I like to do biking and soccer. I like social activities and participate in meetups to play board and card games.


  • Augmented & Virtual Reality
  • 3D User Interfaces
  • Interactive Systems
  • Software Development


  • MSc in Computer Science, 2014

    University of Central Florida

  • BSc in Computer Science, 2010

    Escuela Superior Politécnica del Litoral



VR Soccer

Application to teach soccer rules. Built with HTC Vive participants are immersed in a soccer stadium and are allowed to visualize concepts with animations.

USsoccer Hackathon

Application to find players with skills most similar to yours or scout players with characteristics that fit your needs

RoboCup2D & Neuroevolution

An evolving attacking strategy was developed using HyperNEAT. Attacking agents learned to score goals over time using the policy proposed.

NBCUniversal Hackathon

Hackathon mobile AR game to shoot soccer balls to holes. This application was built for the ‘waiting in the line challenge’.

Jedi Training

This is a game where different commands are invoked using gestures. The jedi light saber can be moved to deflect shootings.

Virtual Shop

This application was conceived as a proof of concept for online shopping as a mean to visualize objects before purchase and try them on in front of a mirror.

Recent Publications

AffordIt!: A Tool for Authoring Object Component Behavior in VR

AffordIt is a tool to add semantic information to segments of a mesh. A human-in-the-loop approach is taken to enable virtual objects affordances from a continuous mesh

VRiAssist: An Eye-Tracked Virtual Reality Low Vision Assistance Tool

This tool aims to help people with visual impairments interact with VR environments using an eye tracking-based visual assistance tool.

Shoot-Out: Exploring HyperNEAT for an optimal Final-Third Approach in Robocup-2D Soccer

This work explores HyperNEAT to train a team of 3 attackers to develop attacking strategies to score goals on the opponents’ half. A fitness function is proposed and the final model evaluated.

A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools

Two same capabilities authoring tools for creating AR training scenarios were built and evaluated. AR authoring tool built for HoloLens and Desktop authoring tool built for Web.

Agileslam: A localization approach for agile head movements in augmented reality

This approach is capable of tracking a human head’s agile movements by using an array of RGB-D sensors and a reconstruction of this sensor data into 360 degrees of features that is fed into our SLAM algorithm